So I've been seeing a lot of linkage to Team Fortress 2 over the last few days, bowled along to http://www.whatistheorangebox.com/tf2.html
and great googly moogly, it re-ignited the level of enthusiasm I had for this game when it was originally announced (ten years ago or thereabouts).
However, other than watching the HW Guy video repeatedly and giggling like a retard, it did lead me to think about the demise of death-match and the title of the topic, mainly because I thought "Hang on, when TF2 was announced I was playing Q2:DM zealously, now I violently resent being forced to play anything where I don't have a squad to roll with. What happened here?"
Basically, deathmatch died is what happened. The dominant paradigm for PC shooters has shifted, almost in one generation, from the dominance of Quake/UT DM to CS's team-based play, leading to the modern team-based giants (Battlefield 2, Call of Duty 2, CounterStrike and its deriatives and any other MP shooter you care to name) all having their game-play be very much more communal than even the tighest of Quake clans.
In addition to the omnipresence of team games however, is the growing dominance of class-based, or at least limited gear-type, shooters, the days of Quake and carrying the weight of a small car in various fire-arms are well and truly dead it seems, there's than a little RPG even in the most run and gun shooter nowadays.
So...do you like this? Are you ok with the class-based nature of the modern online shooters? Do you like the way the genre has developed or do you hanker for the good old days of gleeful rocket discharges into crowds?